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Because of the non-linear gameplay style of Airborne, the developers had to build an entirely new artificial intelligence system to deal with the many ways the player can interact. is an entirely different design from previous Medal of Honor games, due to the non-linear style of gameplay.
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In addition, the player is able to upgrade weapons and grenades, upgrades which carry over from mission to mission. The player is able to choose what weapons to take into battle, where to land, and what objectives to complete first. This game focuses on non-linear gameplay.
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The engine was specifically designed for DirectX 9 and 10 PCs. The game’s core development was started with EA’s acquired Renderware engine, but it made the switch to the Unreal 3 engine in early 2006 which delayed the game by over a year. Airborne uses a heavily modified Unreal 3 engine. Airborne employs a nonlinear gameplay style whereby the player can start the game anywhere in the map by directing where they land, as opposed to previous linear FPS games where the start point and direction is already laid out, such as Allied Assault.
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The game uses a massively improved version of Unreal Engine 3. Airborne also features a multiplayer mode available for online play, where users have the choice of fighting for the Allies and parachuting down to the battlefield, or fighting for the Axis and starting on the ground, defending the position from enemy paratroopers. Missions include various insertions into Italy, northern France, the Netherlands and Germany, each one beginning with a jump behind enemy lines, and success requiring completion of given objectives. In the single-player mode, the player takes on the role of PFC/CPL Boyd Travers, a fictional paratrooper in the US 82nd Airborne Division. In the game’s single-player mode, players assume the role of an American paratrooper in the US 82nd Airborne Division who is airdropped with his squadrons and fights against hostile forces across six large missions that take place during the latter half of the European theater of World War II, while in its online multiplayer mode, players can choose to fight as Allied soldiers that parachute into the battlefield, or as Axis soldiers who defend on the ground. This is the 11th installment of the Medal of Honor series, and uses a modified version of Unreal Engine 3.
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